Overview
Creative Innovation Lab CREA-CROSS is a Creative Europe budget-based project grant to design, develop and spread innovative tools, business models and solutions for the audiovisual sector in cooperation with at least one of music, books or museums, prioritising AI, big data, blockchain, virtual worlds, rights management and greener practices. The call is implemented by the European Education and Culture Executive Agency with an indicative topic budget of €7,183,502, a planned opening date of 22 October 2026 and a submission deadline of 22 April 2027 at 17:00 Brussels time. Projects normally run up to 24 months, the grant typically reimburses up to 80% of eligible costs and financial support to third parties is allowed under specified conditions (normal maximum per third party €60,000). Eligible applicants are legal entities established in Creative Europe participating countries, submissions are electronic via the EU Funding & Tenders Portal and Part B is limited to 50 pages.
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Highlights
What it funds
Scope and priorities
Design, development and/or rollout of innovative tools, models or solutions that apply to the audiovisual sector (mandatory) together with at least one of: music, books or museums. Priority topics include virtual worlds/metaverse, AI and big data enabled business tools (rights management, monetisation, prediction/data analytics), and greener practices to reduce environmental impact. Projects must show cross-sectoral cooperation and address sustainability, inclusion and fair remuneration for creators.
Who can apply:Legal entities (public or private) established in Creative Europe participating countries. Single applicants and consortia are allowed; affiliated entities, associated partners, tech companies, start-ups, incubators/accelerators and cultural organisations are eligible to participate. Applicants are strongly advised to check eligibility with their national Creative Europe Desk Creative Europe Desks. 1
- 1Typical applicants: cultural and creative organisations, audiovisual companies, tech firms and start-ups, museums, publishers and music organisations
- 2Projects can include financial support to third parties (grants) subject to call conditions
- 3Costs linked to content production, development and event organisation are ineligible
Grant details
Action type:Creative Europe Project Grant (CREA-PJG). Form: budget-based (actual costs with unit/flat-rate elements). Funding rate up to 80% (applicants should demonstrate ability to mobilise private/own investment and may be assessed on proposing EU public funding below 80%). No fixed upper grant per project is set in the call document.
Available budget and dates:Total indicative topic budget: €7,183,502. Call planned opening: 22 October 2026. Deadline: 22 April 2027, 17:00 Brussels time. Evaluation and signature timeline indicated in the call document.
| Planned opening | 22 October 2026 |
|---|---|
| Deadline (Brussels time) | 22 April 2027, 17:00 |
| Indicative budget | €7,183,502 |
| Evaluation period | May–September 2027 |
| Grant signature (indicative) | January 2028 |
Selection and eligibility highlights
Applications limited to 50 pages for Part B. Projects normally up to 24 months. Evaluation criteria: Relevance (40 points), Quality of content and activities (40), Project management (10), Dissemination (10). Overall threshold 70/100. Admissibility, eligibility, financial and operational capacity checks apply. Submission only via the EU Funding & Tenders Portal.
What is ineligible
Ineligible activities include multimedia art installations, immersive tours/events for retail, music videos used in retail, promotional/advertising works, reference works and most e‑learning platforms, most formats of live-recordings and certain TV formats, pornographic or racist material, costs for content production/development or cultural event organisation (these costs are not funded under this call).
How to apply / support
Submit electronically via the EU Funding & Tenders Portal using the CREA MEDIA application form and templates. Applicants must register organisations in the Participant Register (PIC) beforehand. For enquiries contact your Creative Europe Desk or EACEA: EACEA-CROSS-INNOVLAB@ec.europa.eu.
Footnotes
- 1Full call documentation, eligibility details, application templates and the call fiche are available on the Portal topic page Creative Innovation Lab — call page.
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Breakdown
Basic facts and timeline
Call identifier:CREA-CROSS. Programme: Creative Europe (Cross-sectoral strand). Type of action: CREA Project Grants (CREA-PJG) under CREA Action Grant Budget-Based [CREA-AG]. Single-stage open call. Planned opening date: 22 October 2026. Submission deadline: 22 April 2027, 17:00 Brussels time. Indicative evaluation period: May–September 2027. Information to applicants: October 2027. Expected grant agreement signature: January 2028. Total indicative budget for the topic: €7,183,502.
Primary URL:Full topic page and call documents are available on the EU Funding & Tenders Portal Creative Innovation Lab 1
Purpose, objectives and scope
Objective:to support the design, development and/or spread of innovative tools, models or solutions applicable in the audiovisual sector (compulsory) and at least one of: music, books or museums. The scheme promotes cross-sectoral cooperation to accompany the environmental transition, improve competitiveness and circulation/visibility/discoverability/availability/diversity and audience reach of European content across borders, and to enable adaptation to opportunities from Artificial Intelligence and virtual worlds.
Scope and expected results:projects must contribute to one or several of the following: (a) Virtual Worlds (metaverse) as environments for promotion and audience renewal; (b) Innovative business tools for production, financing, distribution or promotion enabled by AI, big data, blockchain/DLT, virtual worlds, NFTs etc. (notably rights management and monetisation, bundled subscriptions, data collection and predictive analytics for content creation and audience development); and (c) Greener practices to lower environmental impact in line with the European Green Deal and New European Bauhaus. Expected impact includes improved competitiveness, AI and data transparency and appropriate use, improved circulation and discoverability of European content, audience growth and accelerated environmental transition.
Target sectors, technologies and activity examples
- 1Compulsory sector: Audiovisual (feature films, animation, creative documentaries, TV/digital fiction and series, interactive non-linear narrative VR, narrative video games and interactive narrative immersive experiences).
- 2At least one additional sector required: Music, Books (publishing) or Museums.
- 3Technologies and themes emphasised: Artificial Intelligence, Big Data, Blockchain / DLT, Virtual Worlds / Metaverse, Extended Reality (VR/AR/MR/XR), NFTs, data analytics and prediction tools, metadata and discoverability solutions, digital distribution/business models, green production and distribution practices.
- 4Business and operational topics: rights management and monetisation (including bundled subscription offers across platforms), data collection and predictive analytics for content creation and audience development, cross-sectoral tools to improve subscriber services and valorisation of European content.
Who should apply / Eligible applicant types
Eligible applicant types:legal entities (public or private) established in Creative Europe participating countries. The call encourages participation from a wide spectrum: audiovisual producers and distributors, broadcasters and VOD operators, music sector organisations, publishers and book-sector organisations, museums and cultural institutions, tech companies and start-ups, business incubators and accelerators, SMEs and large enterprises, research organisations and universities, non-profit cultural organisations, cultural networks and festivals, public bodies, international organisations where applicable, and intermediaries able to deliver incubator/acceleration support. Natural persons are not eligible except self-employed persons (sole traders) where national law treats them as legal entities.
Consortium composition:single-beneficiary proposals (mono-beneficiary) are allowed. Consortium proposals with at least two beneficiaries are allowed and common. Applications must demonstrate cross-sectoral cooperation (audiovisual + one or more of music/books/museums) and explain the roles of partners, decision-making and task division. Affiliated entities, associated partners, subcontractors and third parties providing in-kind contributions may be included under the standard CREA MGA rules.
Geographic eligibility and beneficiary scope
Geographic scope:applicants must be legal entities established in one of the Creative Europe participating countries. This includes EU Member States (and their OCTs), listed EEA countries and countries associated to the Creative Europe Programme. Natural persons established outside these participating countries are generally not eligible. Special cases (international organisations, entities from countries negotiating association, entities subject to EU restrictive or conditionality measures) follow specific rules set out in the call documentation.
Mentioned countries / region:No individual nation-states are singled out in the topic text. Refer to: EU Member States, EEA countries and countries associated to the Creative Europe Programme (together termed Creative Europe participating countries).
Financial details and funding model
Funding type and form:EU action grants (budget-based CREA Action Grant — budget-based mixed actual costs with allowed unit costs, flat rates and other permitted simplified cost options per the Model Grant Agreement). The instrument reimburses eligible project costs and allows financial support to third parties (grants to third parties) under conditions specified in the call document.
Indicative/topic budget:Total indicative budget for the topic in 2027: €7,183,502. There is no per-project maximum stated in the topic text; the grant agreement will fix the maximum grant amount per awarded project. The call document states: project budget: no limit (applicants must justify their request).
Funding rate and co-funding:typical funding rate for eligible costs is 80% (to be confirmed in the grant agreement Data Sheet). The Agency will assess the project’s ability to apply for a sound and reasonable level of EU public funding below the 80% authorised; the call emphasises attracting private investment and own investment and the project’s capacity to rely on co-funding. Financial support to third parties is allowed; maximum amounts per third party: default threshold is €60,000 unless the call justifies higher amounts and sets conditions.
Application process, documents and templates
Submission procedure and format:single-stage, electronic submission only via the Funding & Tenders Portal. Part A (administrative data) is filled in online; Part B (technical description) must be prepared using the template downloaded from the Submission System and uploaded as PDF. Part C contains additional data filled online. Required annexes (templates in the Submission System) include the Declaration on Standards and Independence and other mandatory documents. Part B is limited to 50 pages for this call (evaluators will disregard excess pages). Applications must be readable, accessible and printable.
- 1Key templates and documents: Call document (Call fiche), Application Form templates (CREA MEDIA/CROSS Part A/B/C), Declaration on Standards and Independence (mandatory), Model Grant Agreement (CREA MGA), Annex 2 budget guidance and unit cost decisions (e.g. Commission Decision C(2021)35 for travel), Rules for Legal Entity Validation, LEAR Appointment and Financial Capacity Assessment and Funding & Tenders Portal Online Manual.
- 2Where to submit: Funding & Tenders Portal Topic page and Submission System.
- 3Support contacts: Creative Europe Desk (national) and EACEA-CROSS-INNOVLAB@ec.europa.eu; Portal IT Helpdesk for system issues.
Evaluation, award criteria and thresholds
Procedure and stages:single-stage submission followed by one-step evaluation by an evaluation committee assisted by independent external experts. Admissibility and eligibility checks precede award evaluation. Successful proposals are invited for grant preparation; invitation does not constitute a final commitment to fund — legal checks (entity validation, financial capacity, exclusion checks) follow before grant signature. Timeline indicates evaluations May–September 2027 and information to applicants in October 2027.
Award criteria and scoring:Proposals are assessed against four award criteria with a combined pass threshold of 70 out of 100 points: Relevance (40 points: alignment to call objectives, European dimension, sustainability/gender/inclusion; sub-weights noted in call), Quality of content and activities (40 points: methodology, market analysis, business model and cost-efficiency), Project management (10 points: consortium coherence, division of tasks, added value), Dissemination (10 points: data collection, analysis and dissemination methods). Proposals must reach overall 70/100 to be eligible for funding. Tie-break rules prioritise scores in 'Relevance', then 'Dissemination', then 'Quality of content and activities'.
Admissibility rules and limits:Part B page limit 50 pages. Mandatory annexes and declarations must be provided. All beneficiaries and affiliated entities must be registered in the Participant Register (PIC) and undergo validation.
Eligibility and exclusions — what is not funded
Ineligible activities (selected list detailed in the call):multimedia art projects and installations; immersive tours, events, music videos and immersive experiences used in retail; promotional works tied to marketing/advertising for a specific product or brand; institutional productions promoting a specific organisation; reference works (encyclopaedias, atlases, catalogues, databases) and how-to materials; (interactive) e-books; projects focused on live recordings, TV games, talk shows, cooking shows, magazines, news, media literacy, reality shows, educational 'how-to' programmes; documentaries promoting tourism, making-of, reports, animal reportages, news programmes and docu-soaps; pornographic or racist material or material advocating violence; E-learning platforms; costs related to content production/development and organisation of cultural events are not eligible under this Call. Financial support to third parties is allowed under strict conditions.
Project characteristics and expected maturity
Project stage and maturity:The call supports design, development and/or spread of tools or models — appropriate for development, validation, demonstration and early commercialisation/scale-up phases. Projects should normally not exceed 24 months. Applicants must present market analysis, methodology, business and financing strategies, go-to-market/dissemination plans, sustainability and inclusion strategies, and risk mitigation.
Operational, financial capacity and compliance checks
Financial and operational capacity:Coordinators (and where necessary affiliated entities) will be checked for financial capacity and operational capacity per the call document. Public bodies and organisations receiving over 50% public revenue may be exempted from financial checks. If financial capacity is insufficient, measures may include additional guarantees, staged prefinancing, or rejection. Exclusion grounds follow EU Financial Regulation (bankruptcy, fraud, grave professional misconduct, breach of tax/social obligations, etc.).
Application practicalities and good practice
- 1Submit early — do not wait until the deadline to avoid technical issues on the Portal.
- 2Consult and use the Part B template in the Submission System; abide by formatting rules (A4, minimum font 9pt Arial, margins) and the 50-page limit.
- 3Ensure all participants are PIC-registered and validated well before submission.
- 4Include a clear cross-sectoral rationale and describe the added value to the audiovisual sector and at least one other sector (music/books/museums).
- 5Describe co-financing and private investment mobilisation; demonstrate capacity to apply for a reasonable level of EU public funding below 80% if requested.
- 6If planning financial support to third parties, include the open call procedure details, selection criteria, maximum amounts per third party, transparency and publication processes, and duration of call (minimum two months).
Scoring, success factors and competitiveness
Evaluation emphasis and strong proposal features:demonstrable cross-sectoral cooperation with defined partner roles and commitments; robust market analysis and viable business model (including co-financing and private investment attraction); clear technical methodology for AI/data/virtual worlds integration with appropriate ethical and transparency safeguards; credible green transition measures and sustainability strategy; convincing dissemination and data-sharing plan; credible project management and KPI/monitoring arrangements.
Scoring thresholds and process details:Award scoring: Relevance 40 pts; Quality of content and activities 40 pts; Project management 10 pts; Dissemination 10 pts. Overall threshold to pass: 70/100. Evaluation includes admissibility, eligibility, operational capacity check and award scoring. Ex aequo tie-break: highest Relevance score, then Dissemination score, then Quality score.
Application stages and number of steps
Number of application stages:1 (single-stage submission). Post-evaluation there is a grant-preparation stage where legal and financial checks are performed and the Grant Agreement is negotiated. The grant preparation phase may include clarifications and required adjustments prior to signature.
Co-funding and financial contributions
Co-funding requirement:applicants are expected to mobilise private investment and demonstrate own contributions where relevant. Although the default funding rate for eligible costs is up to 80%, projects will be assessed on their ability to apply a level of EU public funding below 80% where appropriate. The call explicitly encourages attracting private investment and own investment. If financial support to third parties is used, maximum amounts per third party are normally €60,000 unless otherwise justified in the application.
Templates and application structure
Application forms and structure:Part A (online administrative data) and Part B (technical description) are mandatory. Part B must follow the standard CREA MEDIA/CROSS template structure: Cover page, Project summary, 1. Relevance (background, needs, European added value, sustainability, gender/inclusion), 2. Quality (methodology, format, potential, cost-effectiveness, risk management), 3. Project management (partnership, teams, development and financing strategy), 4. Dissemination (communication, dissemination, distribution, impact), 5. Workplan and work packages (WP1 project management mandatory; WP2 WP3 activities), 6. Other (ethics/security) and 7. Declarations. Annexes: CVs, detailed budget (Annex 2), Declaration on Standards and Independence (mandatory), legal entity documents and any other mandatory supporting documents. Part B page limit for this call: maximum 50 pages. The application form template is available in the Portal Submission System and must be used. The standard model grant agreement (CREA MGA) will be used for awarded grants.
Ineligible costs and activities (detailed)
- 1Multimedia art projects and installations.
- 2Immersive tours, events, music videos and immersive retail experiences.
- 3Works of a promotional nature forming part of marketing/advertising for a specific destination, product, brand or institutional promotion.
- 4Reference works, encyclopaedias, catalogues, atlases and similar, 'how-to' manuals and interactive e-books.
- 5Projects focusing on live recordings, TV games, talk shows, cooking shows, magazines, news, reality shows, educational 'how-to' programmes, media literacy (note: media literacy projects may be supported under other Cross-sector actions but are ineligible here), documentaries promoting tourism, making-of, reports, animal reportages, news programmes and docu-soaps.
- 6Projects including pornographic, racist material or advocating violence.
- 7E-learning platforms.
- 8Costs related to content production/development and organisation of cultural events are not eligible under this call.
Assessment of risk, ethics and AI use
Ethics and compliance:projects must adhere to the highest ethical standards and applicable EU, international and national law. Projects including AI must address transparency, bias, ethics, and data protection; the proposal must disclose any use of generative AI in preparation and justify mitigation measures. Projects must ensure gender balance, inclusion, diversity and representativeness. Proposals must include a risk management plan and, where relevant, an ethics self-assessment.
How to get help and support
- 1Check the Creative Europe Desk in your country for pre-submission relevance and eligibility guidance (strongly advised).
- 2Contact EACEA-CROSS-INNOVLAB@ec.europa.eu for call-related questions.
- 3Use the Funding & Tenders Portal Online Manual and IT Helpdesk for submission system issues.
Success rates and competitiveness
Success rates:not provided in the call documentation. The programme budget for the topic is €7,183,502 and the number of grants is indicative; the call may not fund all available funds depending on proposal quality. Applicants should assume a competitive selection process and align proposals closely with the award criteria and cross-sectoral requirement.
Summary — What this opportunity is about and how to explain it
The Creative Innovation Lab call finances projects that design, develop and scale innovative digital and business solutions at the crossroads of audiovisual and at least one of music, books or museum sectors. It targets tools, services and business models that use new technologies (AI, big data, blockchain, virtual worlds/XR, NFTs) to improve rights management and monetisation, enhance discoverability and audience development, renew markets and audience pathways through virtual worlds, and accelerate the green transition of cultural and creative industries. The call supports pilots, demonstrators and deployments that are cross-sectoral, bring measurable European added value and demonstrate viable business models and dissemination strategies. Successful applications will combine technical innovation with market insight, sustainability strategies, ethical AI/data handling, and clear cross-border cooperation to increase the circulation and audience reach of European cultural content.
| Item | Key details |
|---|---|
| Call identifier | CREA-CROSS |
| Programme | Creative Europe — Cross-sectoral strand |
| Topic budget (2027) | €7,183,502 |
| Opening date | 22 October 2026 |
| Deadline | 22 April 2027, 17:00 Brussels time |
| Submission | Electronic via Funding & Tenders Portal — single-stage |
| Project duration | Normally up to 24 months |
| Eligible countries | Creative Europe participating countries (EU Member States, listed EEA countries and countries associated to Creative Europe) |
| Eligible applicants | Legal entities (public or private) including cultural organisations, audiovisual companies, tech companies, start-ups, incubators/accelerators, SMEs, large enterprises, research institutes, universities, museums, publishers, music organisations, NGOs, public bodies, international organisations (subject to call rules) |
| Funding type | Budget-based EU grant (CREA Action Grant) — money (grants) and potential financial support to third parties; non-monetary support (incubation/acceleration) encouraged |
| Funding rate | Up to 80% typical (call and Grant Data Sheet specify) — applicants are assessed on ability to mobilise private/own funding below 80% |
| Evaluation scoring | Relevance 40 / Quality 40 / Management 10 / Dissemination 10 — overall pass 70/100 |
Footnotes
- 1Call topic page and full call documentation, including the Call Document, Application Form templates, Declaration on Standards and Independence, and Model Grant Agreement (CREA MGA) are available on the EU Funding & Tenders Portal: ec.europa.eu
Short Summary
Impact Support development and wider adoption of cross‑sectoral digital tools and business models that increase competitiveness, discoverability and cross‑border circulation of European audiovisual content while accelerating environmental transition and fair creator remuneration. | Impact | Support development and wider adoption of cross‑sectoral digital tools and business models that increase competitiveness, discoverability and cross‑border circulation of European audiovisual content while accelerating environmental transition and fair creator remuneration. |
Applicant Teams with combined audiovisual and complementary sector expertise plus technological capability (AI/data/metadata/rights management/virtual worlds), proven implementation and market adoption skills, and a credible co‑financing/investment strategy. | Applicant | Teams with combined audiovisual and complementary sector expertise plus technological capability (AI/data/metadata/rights management/virtual worlds), proven implementation and market adoption skills, and a credible co‑financing/investment strategy. |
Developments Design, develop and scale innovative tools, models or solutions for the audiovisual sector together with at least one of music, books or museums, focusing on AI, big data, blockchain/DLT, virtual worlds/XR, rights management, data analytics/prediction and greener practices. | Developments | Design, develop and scale innovative tools, models or solutions for the audiovisual sector together with at least one of music, books or museums, focusing on AI, big data, blockchain/DLT, virtual worlds/XR, rights management, data analytics/prediction and greener practices. |
Applicant Type profit SMEs/startups, NGOs/non-profits, large corporations, researchers and government organizations (legal entities established in Creative Europe participating countries). | Applicant Type | profit SMEs/startups, NGOs/non-profits, large corporations, researchers and government organizations (legal entities established in Creative Europe participating countries). |
Consortium Single applicants are permitted, but consortium proposals are allowed and projects must demonstrate cross‑sectoral cooperation (audiovisual compulsory plus at least one of music, books or museums) with at least two beneficiaries when applying as a consortium. | Consortium | Single applicants are permitted, but consortium proposals are allowed and projects must demonstrate cross‑sectoral cooperation (audiovisual compulsory plus at least one of music, books or museums) with at least two beneficiaries when applying as a consortium. |
Funding Amount Indicative call budget €7,183,502; EU funding typically reimburses up to 80% of eligible costs; no fixed per‑project maximum stated (illustrative example: €800,000 EU contribution on €1,000,000 eligible costs). | Funding Amount | Indicative call budget €7,183,502; EU funding typically reimburses up to 80% of eligible costs; no fixed per‑project maximum stated (illustrative example: €800,000 EU contribution on €1,000,000 eligible costs). |
Countries Applicants must be legal entities established in Creative Europe participating countries (EU Member States, listed EEA countries and countries associated to the Creative Europe Programme). | Countries | Applicants must be legal entities established in Creative Europe participating countries (EU Member States, listed EEA countries and countries associated to the Creative Europe Programme). |
Industry Creative Europe — Cross‑sectoral strand targeting the audiovisual and broader cultural and creative sectors. | Industry | Creative Europe — Cross‑sectoral strand targeting the audiovisual and broader cultural and creative sectors. |
Additional Web Data
Funding opportunity overview
Creative Innovation Lab is a forthcoming Creative Europe Cross Sectoral action grant supporting the design, development and spread of innovative tools, business models and solutions for the audiovisual sector together with at least one of the following sectors: music, books or museums. The opportunity is particularly relevant to cross-sector innovation involving artificial intelligence, big data, blockchain, virtual worlds, data analytics, rights management, audience development and environmental transition.
The call is implemented under the Creative Europe Programme by the European Education and Culture Executive Agency. It uses the CREA Project Grants action and a budget-based Creative Europe action grant agreement. The official topic reference is CREA-CROSS.
Applicants should verify the final call documentation and topic conditions before submission because the call is forthcoming and the 2027 budget remains subject to final adoption by the EU budgetary authority. The official call page is available at Creative Innovation Lab 2027.
Key facts
Funding body:European Education and Culture Executive Agency, under the Creative Europe Programme
Action type:CREA Project Grants, budget-based Creative Europe action grant
Call identifier:CREA-CROSS
Submission procedure:Single stage
Planned opening date:22 October 2026
Submission deadline:22 April 2027 at 17:00 Brussels time
Evaluation period:May to September 2027
Expected notification of applicants:October 2027
Expected grant agreement signature:January 2028
Indicative call budget:€7,183,502
Maximum project duration:Normally 24 months
EU funding rate:80% of eligible costs
Maximum requested grant amount:No limit stated in the call document, subject to the available call budget and evaluation
Who can apply
Eligible applicants include public and private legal entities established in an EU Member State, including overseas countries and territories, or in another country participating in Creative Europe. Eligible non-EU countries are those listed as EEA countries or countries associated with the Creative Europe Programme at the relevant time.
Applicants must be established in a participating country and must be owned directly or indirectly, wholly or by majority participation, by nationals of countries participating fully in Creative Europe. For publicly listed entities, the location of the stock exchange may determine eligibility where the nationality of individual owners cannot be established under the call rules.
The call is open to a broad range of organisations, including audiovisual companies, cultural and creative organisations, music organisations, publishers, museums, technology companies, start-ups, public bodies, business incubators and accelerators. The strongest applications are likely to combine sector expertise, technology capability and credible routes to market or adoption.
Natural persons are generally not eligible. Self-employed persons and sole traders may be eligible where they do not have a separate legal personality, subject to the applicable national legal framework. International organisations may participate and are not subject to the eligible country requirement.
EU bodies generally cannot participate, except for the European Commission Joint Research Centre rule specified in the call documentation. Entities without legal personality may participate exceptionally where their representatives can undertake legal obligations and provide equivalent protection for EU financial interests.
Single applicants are permitted. Consortium applications must include at least two applicants that are beneficiaries. Affiliated entities do not count towards the minimum consortium composition requirement.
Potential applicant profiles
Suitable applicants may include audiovisual producers, distributors, broadcasters, streaming and online content platforms, video game and interactive narrative companies, publishers, music organisations, museums, cultural heritage institutions, technology developers, artificial intelligence companies, data and rights management providers, accelerators and incubators.
A technology company acting alone may be eligible, but its proposal must demonstrate genuine applicability in the audiovisual sector and at least one of the eligible complementary sectors. A cultural organisation acting alone must similarly demonstrate sufficient technology, innovation and implementation capacity.
Creative Europe Desk consultation
The European Commission strongly advises applicants to check the relevance and eligibility of their concept with their domestic Creative Europe Desk before submission. The Creative Europe Desk network is listed at Creative Europe Desks.
What the funding supports
Projects must support the design, development and or spread of innovative tools, models or solutions applicable to the audiovisual sector and at least one of music, books or museums. The project should create a solution with potential for wider adoption, replication or long-term impact across cultural and creative sectors.
The proposal must focus on one or more of the following thematic areas:
Virtual worlds as environments for promoting European content, renewing audiences and improving the competitiveness of European content industries.
Innovative business tools enabled or enhanced by artificial intelligence, big data, blockchain, virtual worlds, non-fungible tokens or other emerging technologies for production, financing, distribution or promotion.
Rights management and monetisation tools that improve transparency and fair remuneration for creators and artists, including bundled subscription offers providing access to diverse European cultural content from existing European platforms.
Data collection and analysis tools, especially predictive tools for content creation and audience development, including cross-sectoral tools that improve subscriber services and the valorisation of European content on online platforms.
Greener practices that reduce the environmental impact of the audiovisual and other eligible cultural sectors in line with the European Green Deal and New European Bauhaus priorities.
Cross-sectoral requirement
Cross-sectoral cooperation is central to the call. Audiovisual activity is compulsory and the project must also cover music, books, museums or more than one of these sectors. The proposal must explain the role of each sector, the practical conditions for cooperation, the specific problem being addressed and the benefits expected for each participating sector.
Applications should not merely assemble organisations from different sectors. They should demonstrate that the solution requires or materially benefits from cross-sector cooperation, shared data, integrated business models, common infrastructure, joint testing or coordinated audience and market strategies.
Expected results and impact
Successful projects should contribute to improved competitiveness of the European audiovisual and cultural sectors through better transparency, data collection, artificial intelligence and big data use, and adaptation to market and technological change.
Expected impact also includes improved adaptation to virtual worlds and digital transformation, better production financing and cross-border circulation of European content, increased visibility and discoverability, greater diversity and availability of content, and increased potential audiences.
Projects should accelerate environmental transition and show how their tools, operating models or adoption strategies support more sustainable and environmentally responsible industry practices.
Applications are expected to address gender balance, inclusion, diversity and representativeness in the project design, management, technology, content, target audiences and implementation approach.
Ineligible activities and costs
The following activities are expressly excluded:
Multimedia art projects and installations.
Immersive tours, events, music videos and immersive experiences used in retail.
Promotional works forming part of advertising or promotional campaigns for a destination, tourism activity, product or brand, and institutional productions promoting a specific organisation or its activities.
Reference works such as encyclopaedias, atlases, catalogues, databases and similar works, as well as how-to works, manuals and interactive e-books.
Projects focused on live recordings, television games, talk shows, cooking shows, magazines, news, media literacy, reality shows, educational or teaching programmes and how-to programmes.
Tourism documentaries, making-of productions, reports, animal reportages, news programmes and docu-soaps.
Projects containing pornographic or racist material or advocating violence.
E-learning platforms.
Costs related to content production or development are not eligible under this call. Costs for organising cultural events are also not eligible. A proposal should therefore focus on innovation tools, models, systems, services, testing, deployment, dissemination and exploitation rather than financing the production of films, programmes, games, books, recordings or events.
Financial support to third parties
Financial support to third parties is allowed in the form of grants or similar support where it is necessary to achieve the project objectives. The proposal must explain why the support is needed, how recipients will be selected and managed, the types of activity that may receive support and the expected results.
Third-party calls must be open, widely publicised and compliant with transparency, equal treatment, conflict of interest and confidentiality requirements. They must remain open for at least two months and have a clear European dimension. Their results must be published on the participants' websites.
The maximum amount of financial support per third party is normally €60,000. A higher amount may be permitted only where necessary to achieve the action objectives and where this is duly justified in the application.
Funding amount and co-financing
The indicative call budget is €7,183,502. The call document does not set a fixed minimum or maximum grant per project. The requested grant amount is therefore determined by the applicant's budget, the 80% reimbursement rate, the available call budget and the outcome of evaluation.
The grant reimburses 80% of eligible costs fixed in the Grant Agreement. Applicants must finance the remaining share through own resources, private investment, financial contributions, income generated by the action or other eligible sources. The call places particular emphasis on attracting private investment and demonstrating own investment.
The ability to request a sound and reasonable level of EU public funding below the authorised 80% rate is assessed under the quality of content and activities criterion. A proposal requesting the full possible EU contribution without a credible co-financing and investment strategy may be less competitive.
The grant may not generate a profit. For-profit organisations must declare project revenues, and any surplus of revenues plus EU funding over eligible costs may lead to a reduction of the final grant.
Illustrative financing example
For a project with €1,000,000 in eligible costs, an 80% grant would correspond to a maximum EU contribution of €800,000, subject to the Grant Agreement and evaluation outcome. The remaining €200,000 would need to come from other eligible resources. This example is illustrative and does not represent a guaranteed grant amount.
Eligible cost categories
The budget-based grant may include the following categories, subject to the Grant Agreement and the eligibility rules:
Personnel costs, including employees, persons under direct contract, seconded persons and eligible unit costs for SME owners or natural person beneficiaries.
Subcontracting costs, provided subcontracting is necessary, represents value for money and is appropriately justified. Subcontracting exceeding 30% of total eligible costs must be justified in the application.
Purchase costs, including eligible travel and subsistence, equipment and other goods, works and services.
Financial support to third parties where authorised and properly designed.
Indirect costs calculated as a 7% flat rate of eligible direct costs in the applicable categories, excluding costs that are specifically exempted under the Grant Agreement.
Non-deductible and non-refundable VAT may be eligible, except for VAT paid by public bodies acting as public authorities, which is not eligible under the stated rules.
Equipment costs are generally based on depreciation rather than the full purchase price, subject to the Grant Agreement.
Project duration and implementation
Projects should normally not exceed 24 months. Extensions may be possible through an amendment where duly justified, but applicants should design a realistic implementation period within the normal limit.
The project normally starts after grant signature. A retroactive starting date may exceptionally be approved for duly justified reasons, but not earlier than the proposal submission date.
The mandatory work structure includes a project management work package and at least one activity work package. Additional work packages may be added where needed. The work plan should connect activities, milestones, deliverables, resources, risks, outputs, adoption and impact.
Evaluation and award criteria
Proposals are evaluated through a single-stage submission and one-step evaluation process. Proposals are first checked for admissibility and eligibility, then assessed against operational capacity and the award criteria, ranked and considered for funding within the available budget.
The maximum score is 100 points and the overall threshold is 70 points. There are no individual minimum thresholds for the separate criteria, but the proposal must meet the overall threshold and remain within the available budget.
Evaluation criteria
Relevance:40 points. This covers the relevance of the innovation to the call objectives and targeted sectors, the cross-sectoral dimension, European dimension and expansion potential, and the strategies for sustainability, gender balance, inclusion, diversity and representativeness.
Quality of content and activities:40 points. This covers the methodology, market analysis, timing, target groups, target territories, collaboration between sectors, development and marketing strategy, artificial intelligence integration, tools, business model, co-financing, feasibility and cost efficiency.
Project management:10 points. This covers the competence and complementarity of the team, task allocation, decision making, knowledge exchange and added value of the partnership.
Dissemination:10 points. This covers the collection, analysis and dissemination of data, transparency, knowledge exchange, communication, promotion, distribution and exploitation of results.
A proposal should be developed around measurable outcomes such as tested tools, validated business models, cross-sector pilots, adoption commitments, audience growth, improved discoverability, reduced environmental impact, rights management improvements or investment leveraged.
Application requirements
Applications must be submitted electronically through the EU Funding and Tenders Portal. Paper applications are not accepted. All beneficiaries and affiliated entities must register in the Participant Register before submission and obtain a Participant Identification Code.
The application consists of Part A, Part B, Part C and mandatory annexes. Part A contains administrative and budget information and is completed online. Part B contains the technical description and is downloaded from the submission system, completed, converted to PDF and uploaded. Part C contains additional project data and programme indicator information and is completed online.
The 2027 call document specifies a maximum of 50 pages for Part B. Evaluators will not consider pages beyond the limit. Applicants should use the template generated in the submission system because generic templates available elsewhere may not contain the call-specific fields.
The mandatory annex includes the declaration on independence and ownership. Applicants must also provide any other supporting documents required by the submission system and may be asked for additional documents during grant preparation, including legal entity, ownership, financial capacity and bank account documentation.
The proposal must be complete, readable, accessible and printable. All required documents must be uploaded in the correct portal categories. Proposals without full support or with missing mandatory information may be rejected as inadmissible.
Ownership, independence and ethical conditions
Participants must comply with EU values, applicable EU law and the relevant national and international legal framework. They must have appropriate ownership and independence arrangements and provide the required declarations.
Projects involving artificial intelligence, personal data, audience data, behavioural analysis, rights data or cross-border data flows should include a clear legal, ethical and governance framework. The application should address data protection, transparency, bias, explainability, intellectual property, creator remuneration, security and responsible use of artificial intelligence where relevant.
Applicants using generative artificial intelligence to prepare the proposal remain fully responsible for accuracy, originality, citations, intellectual property compliance and disclosure of how the tools were used. Generated material must be reviewed and validated by the applicants.
Financial and operational capacity
Applicants must have stable and sufficient financial resources to implement the action and contribute their share of co-financing. Financial capacity checks may involve profit and loss accounts, balance sheets, business plans, audit reports and other evidence requested during grant preparation.
Financial capacity checks normally apply to coordinators, with exceptions for public bodies, international organisations, certain cultural and creative entities receiving more than 50% of annual revenue from public sources over the previous two years, and projects requesting a grant of no more than €60,000.
Applicants must also demonstrate operational capacity through relevant experience, qualified personnel, technical resources and a credible management structure. The application should include staff profiles, responsibilities, previous comparable projects and the resources available to deliver the proposed innovation.
Entities subject to exclusion grounds, EU restrictive measures or applicable EU conditionality measures cannot participate in funded roles. Applicants must not be bankrupt, in serious breach of tax or social security obligations, guilty of serious professional misconduct, fraud, corruption, money laundering, terrorism-related offences or other exclusion situations under the EU Financial Regulation.
Payments and grant management
The grant is normally paid through prefinancing followed by payment of the balance after the project and financial reporting are assessed. Prefinancing is normally around 50% of the maximum grant amount, although it may be reduced or withheld depending on the circumstances and financial capacity assessment.
A prefinancing guarantee may be required, normally from the coordinator, particularly where financial capacity is not considered satisfactory. The final grant is based on eligible costs and compliance with the Grant Agreement. Excess payments may be recovered.
The coordinator receives payments and manages financial flows to consortium beneficiaries. Applicants should establish clear internal arrangements covering budget allocation, intellectual property, data access, liability, decision making, exploitation, reporting and recovery risks. A consortium agreement is recommended even where it is not mandatory.
Communication, dissemination and intellectual property obligations apply. Beneficiaries must acknowledge EU funding, use the required logos and carry out the communication and dissemination activities specified in the Grant Agreement. The European Commission may have rights to use project materials and information for policy, communication, dissemination and publicity purposes.
Practical applicant strategy
A competitive application should present a clearly defined cross-sector problem that cannot be solved effectively by a single cultural sector. It should show why audiovisual activity is essential and how the music, book or museum sector contributes to the solution.
The innovation should be more than a general technology concept. Applicants should define the users, current market failure or operational need, technology readiness, pilot environments, access to data and rights, implementation partners, adoption pathway and commercial or public value.
The business model should identify the paying or adopting customers, revenue or sustainability model, intellectual property ownership, licensing strategy, creator remuneration, private investment and the resources required after EU funding ends.
The proposal should quantify European added value through cross-border markets, multilingual content, European ownership, replication potential, international partnerships, audience reach, sector transferability or improved circulation of European content.
The work plan should include measurable milestones for design, testing, validation, pilot deployment, user feedback, market or sector adoption, dissemination and exploitation. Risks should cover technology, data access, intellectual property, regulation, user uptake, financing, partner dependency and timing.
The dissemination plan should explain how results, data, methods and lessons will be shared with the wider audiovisual and cultural sectors rather than remaining limited to the consortium. Where third-party grants are proposed, the application should include a complete and transparent cascade funding mechanism.
Main risks and points requiring attention
The call is forthcoming, so dates, budget and conditions should be checked again in the final published call documentation and on the official topic page before submission.
The deadline is 22 April 2027 at 17:00 Brussels time. The portal closes after the deadline and late applications cannot be submitted. Applicants should submit well in advance and retain the portal confirmation email.
The audiovisual sector is compulsory. A proposal focused only on music, books, museums, generic technology, tourism, education or events is unlikely to satisfy the scope.
Content production and development costs are excluded. Applicants should carefully separate eligible innovation, technology, testing, management, dissemination and exploitation costs from excluded production expenditure.
The 80% rate is a maximum reimbursement rate for eligible costs, not an automatic grant percentage of every proposed budget item. Costs must be necessary, reasonable, documented and compliant with the Grant Agreement.
The available call budget is limited and the number of grants is not specified. Passing the 70 point threshold does not guarantee funding if the available budget is exhausted.
The project should not be designed as a conventional commercial product development project without clear European cultural sector benefits, cross-sector cooperation and public value.
Support and submission
Non-technical questions may be sent to EACEA-CROSS-INNOVLAB@ec.europa.eu. Applicants should also consult their domestic Creative Europe Desk for eligibility and concept guidance.
Applications must be submitted through the official Funding and Tenders Portal topic page:EU Funding and Tenders Portal topic page.
Overall assessment
This opportunity is best suited to established or emerging partnerships that combine audiovisual capability with music, publishing or museum expertise and a credible technology or innovation proposition. The strongest concepts are likely to address AI-enabled discoverability, cross-sector rights and subscription models, audience development, virtual worlds, data-driven cultural distribution or measurable greening solutions.
Applicants should treat the call as an innovation and sector transformation opportunity rather than a conventional content production grant. A fundable proposal will need a clear European problem, a demonstrable cross-sector solution, credible users and pilots, a realistic 24-month work plan, a strong co-financing strategy, measurable outcomes and a pathway to adoption beyond the funded project.
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